Here is a list of CNN's top ten inventions for 2014.
Actually, two of the inventions on the list, are very similar to ideas that I have come up with in the past. With slight variations.
Technology in the classroom will always have my vote. I have always been a big believer in making use of employing just the right amount of tech in the classrooms. In the past, some of these thoughts have taken the shape and form of actual blog-posts. link, link, link and link.
In the words of Thomas Friedman 'It should not be about time spent (in the classroom) but more about stuff learned". Listening to a teacher for hours on end, droning on about any given topic is a very inefficient mechanism for imparting education. Something that I have blogged about.
Now there has been a lot of good innovation, specifically when it comes to the medium. The medium relating to how education is imparted, focusing on the emergence of MOOCs. But when it comes to delivering the 'concepts', the synthesis of what information is supposed to represent. That problem has been addressed in bits and pieces, as we can only innovative so much within a medium that is confined to text/audio/video.
Here, virtual reality is a game changing product. It will give students of all types the ability to pickup and absorb the knowledge in a much richer format. For example: reading something vs actually performing the task has a completely different impact on your cognitive cycles. The chances that you will forget something that you read are pretty high. In retrospect, your brain forms neural pathways and registers how you go about acquiring any new skills. This is precisely the reason why it is next to impossible to forget a skill, like riding a bike.
Also, there are so many other benefits when it comes to leveraging VR for education. No limitations when it comes to physical space, unlimited chances for trial and error without any harmful effects in the physical world, the ability for collaborating with others from any given part of the world e.t.c. Also, since all the interactions are occurring in the digital world, these interactions and the sum total of the outcomes can be measured and aggregated in greater details. This will be particularly beneficial, when it comes to the issue of jobs, skills training and eventually in getting rid of the job/skills mismatch.
Today I decided to Google the term 'Oculus for education' and when you click on the video section on Google, then this is one of the first videos that comes up (below).
This makes me really happy. This can transform education as we know it, entire societies and the world. But why limit it to just the education industry. Virtual reality can transform the world.
What a great invention! Great work by Palmer Luckey (in particular) and the folks at Oculus Rift.
"The Chaos Imperative", written by Ori Brafman and Judah Pollack has got to be one of the best books I have gone through this year.
I recall going through 'The Starfish and the Spider' about a decade ago, so I had somewhat of an idea of what to expect in terms of the writing style and how Ori (in particular) would tackle the subject at hand.
Now, during the past couple of decades a lot of interesting work has been done specially when it relates to the subjects of innovation, creativity and even disruption.
However, what has been missing is some kind of a unified mechanism and principles for harnessing these elements. Although, this is not the intent of this book. That being said, some of the concepts that Ori has shed light upon, could potentially lead to some interesting constructs and way of looking at problems in the near future.
Now, there are some really interesting insights packed into this book. This is the kind of book that gives credence to this range of gut feeling. Specifically the kind of gut feeling that relates to how work is conducted and how issues and challenges are generally tackled. And specially how most of the times, people and organizations tend to get stuck in a rutt. When there is so much focus on execution that you start missing the forest for the trees (big picture).
The contents within the book help shed light on unique and interesting insights such as:
There are tons of examples and use cases along the way. From leveraging examples throughout history and even using the findings from some of the work Ori has conducted himself. Most notably, the work that he has done with the US Army.
Now this blogpost has been sitting in my drafts folder for far too long and I am having difficulty finding an adequate amount of time for writing a descriptive blogpost. However, if you are a leader, a problem solver and would like to read up on some new/interesting and super simple ways of looking at problems, defining them and would like to leverage simple constructs for helping solve these problems. Then this is a great read.
Two of the many random thoughts that emerged in my mind while I was going through this book.
Coming back to the original book review. 'Chaos imperative' is a great read. I definitely want to read it again!